5 UX Lessons Learned from Disneyland

April 17 2017

Retro Disneyland Sign and Flags

Disneyland is a fantastic place to learn about UX (user experience) design. We would like to share 5 of the many UX lessons we learned on a recent visit.

Disneyland has long been regarded as the “happiest place on earth,” largely because of the carefully curated guest experience. Disneyland possesses an atmosphere of excitement and adventure and greets returning visitors with a wave of nostalgia. It has been upheld as a gold standard in customer service and has employed sophisticated design methods to help guests suspend belief and experience magic.

A brand new look for Anypoint Platform

When you log in to Anypoint Platform, you’ll notice some changes have been made, providing a more clean, modern, and consistent experience throughout the platform. In addition to cleaning up the layouts, we have optimized the products so that navigating the various areas within a product is easier and more clear, and so that important information is prioritized.

A new look for Anypoint Platform 1A new look for Anypoint Platform 1


In this latest release,

Best Practices for Tuning Mule

We often get asked to help tune applications running on Mule for optimal performance. Over time, we have developed a methodology that helps us deliver on that request — and we wanted to share that methodology with you.

To-Do Before Tuning

Here are a few questions to ask before tuning. Performance tuning requires affirmative answers for (1) and (2), plus a concise response to (3).

  1. Does the application function as expected?

Missing at SXSW 2015: Conversations Between Engineers and Designers


UX, meet Engineering. Engineering, meet UX. You two should talk.

MuleSoft’s very own Mason Foster, Director of User Experience, checked out this year’s SXSW Interactive festival and made an interesting observation. In a recent post on re/code, he points out that, “there were myriad opportunities for engineers to learn the ins and outs of the hot technologies, and countless rooms packed with user experience (UX) professionals discussing the latest trends in design.

Meet a Muley – James Hall, Interaction Designer

December 20 2013


This week we’re wrapping up our Meet a Muley posts for 2013 with James Hall! As an Interaction Designer on the Product Team, James focuses on creating the best possible experience for our users. Read on to learn why he considers himself a “shaved ice connoisseur” and how he deals with being a tech-neophyte in a tech startup!

First thought that came to mind when you looked into the mirror today?